// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 6.14.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0998: add_respect 9999999
0623: add 9999999 to_integer_stat 68   //64 
:Noname_2
0001: wait 0 ms 
00D6: if and
0AB0:   key_pressed 16 
0AB0:   key_pressed 17 
0AB0:   key_pressed 123 
004D: jump_if_false @Noname_24 
0002: jump @Noname_2B 

:Noname_24
0002: jump @Noname_2 

:Noname_2B
03E6: remove_text_box 
0001: wait 160 ms 
0ADF: add_dynamic_GXT_entry "call00" text "~p~~h~Call Homies" 
0ADF: add_dynamic_GXT_entry "call01" text "Call Pierce" 
0ADF: add_dynamic_GXT_entry "call02" text "Call Zimos" 
0ADF: add_dynamic_GXT_entry "call03" text "Call Big Smoke, Ryder, Sweet & OG Loc" 
0ADF: add_dynamic_GXT_entry "call04" text "Call Grove Backup" 
0ADF: add_dynamic_GXT_entry "call05" text "Call Saint Backup" 
0ADF: add_dynamic_GXT_entry "call06" text "Call Garvy Du" 
0ADF: add_dynamic_GXT_entry "call07" text "Call The Runaway Guys" 
0ADF: add_dynamic_GXT_entry "call08" text "Call SWATs" 
0ADF: add_dynamic_GXT_entry "call09" text "Call Zombies" 
0ADF: add_dynamic_GXT_entry "call10" text "Call Weird Zombies" 
0ADF: add_dynamic_GXT_entry "call11" text "Call Johnny Gat" 
0ADF: add_dynamic_GXT_entry "call12" text "Call Strippers" 
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->" 
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous" 
0512: show_permanent_text_box '_HELP' 
08D4: 1@ = create_panel_with_title 'call00' position 340.0 32.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 1@ column 0 header 'dummy' data 'call01' 'call02' 'call03' 'call04' 'call05' 'call06' 'call07' 'call08' 'call09' 'call10' 'call11' 'call12' 
090E: set_panel 1@ active_row 0 
01B4: set_player $PLAYER_CHAR can_move 0 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 

:Noname_28B
08D7: 2@ = panel 1@ active_row 
0001: wait 0 ms 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @Noname_2B1 
03E6: remove_text_box 
0002: jump @Noname_479 

:Noname_2B1
00D6: if and
00E1:   player 0 pressed_key 16 
0039:   2@ == 0 
004D: jump_if_false @Noname_2E5 
0A92: create_custom_thread "homies\pierce.cs" 
0002: jump @Noname_479 

:Noname_2E5
00D6: if and
00E1:   player 0 pressed_key 16 
0039:   2@ == 1 
004D: jump_if_false @Noname_318 
0A92: create_custom_thread "homies\zimos.cs" 
0002: jump @Noname_479 

:Noname_318
00D6: if and
00E1:   player 0 pressed_key 16 
0039:   2@ == 2 
004D: jump_if_false @Noname_34E 
0A92: create_custom_thread "homies\Families.cs" 
0002: jump @Noname_479 

:Noname_34E
00D6: if and
00E1:   player 0 pressed_key 16 
0039:   2@ == 3 
004D: jump_if_false @Noname_388 
0A92: create_custom_thread "homies\grove BACKUP.cs" 
0002: jump @Noname_479 

:Noname_388
00D6: if and
00E1:   player 0 pressed_key 16 
0039:   2@ == 4 
004D: jump_if_false @Noname_3C2 
0A92: create_custom_thread "homies\SAINT BACKUP.cs" 
0002: jump @Noname_479 

:Noname_3C2
00D6: if and
00E1:   player 0 pressed_key 16 
0039:   2@ == 6 
004D: jump_if_false @Noname_400 
0A92: create_custom_thread "homies\THE RUNAWAY GUYS.cs" 
0002: jump @Noname_479 

:Noname_400
00D6: if and
00E1:   player 0 pressed_key 16 
0039:   2@ == 9 
004D: jump_if_false @Noname_43B 
0A92: create_custom_thread "homies\weird zombies.cs" 
0002: jump @Noname_479 

:Noname_43B
00D6: if and
00E1:   player 0 pressed_key 16 
0039:   2@ == 11 
004D: jump_if_false @Noname_472 
0A92: create_custom_thread "homies\strippers.cs" 
0002: jump @Noname_479 

:Noname_472
0002: jump @Noname_28B 

:Noname_479
01B4: set_player $PLAYER_CHAR can_move 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
08DA: remove_panel 1@ 
03E6: remove_text_box 
0001: wait 600 ms 
0A92: create_custom_thread "UG Homies Phone.cs" 
004E: end_thread 
